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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Packaging gotchas

You have your game running fine in the editor, and you finally come to start testing it on a platform. Life is good and surely you must be ready to deploy; sadly, this is just the point where your next journey begins.

Actually, shipping your title brings to light a whole raft of new challenges. What follows is a list of tips, tricks, and gotchas I've encountered while working with many different teams and events:

Just because it runs in the editor DOES NOT mean it will run on a platform

I've come across too many teams that finish their game in the editor without even trying to run it on at least one target platform. This can cause serious rework later on as you may find that the code will simply not run on some platforms.

Another issue that can sometimes rear its head is when you have written code that depends on the editor but you have not placed it in the Editor folder. When you run it in the editor, it will work fine, but on a platform it will either crash...

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