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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Getting started with lightmapping

To start baking scene lighting, we'll first need to activate Lightmap UVs for the environment meshes and then position some lights in the scene where appropriate. To activate Lightmap UVs, select all environment meshes in the Project panel and enable Generate Lightmap UV from the object Inspector. Then, click on Apply. This method is useful for generating a second UV channel when one doesn't already exist. This defines how lighting is baked to the lightmap texture. Unity applies an autounwrap projection using settings from the Advanced roll out. If, by contrast, your own meshes already have a custom, second channel, and you can use this channel instead for Lightmap UVs simply by disabling Generate Lightmap UVs:

Configuring Lightmap UVs
For meshes with two UV channels, you can enable Swap UVs from the object Inspector to switch channel...
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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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