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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Building for VR (Virtual Reality)

Right now, there's intense interest in Virtual Reality (VR) in gaming. This is an umbrella term referring to a range of different wearable headsets that surround the eyes and immerse the player in a 3D virtual world. Head movement is tracked (that is, its rotation is monitored) and used to control what is seen through the headset. Typically, head motion controls a first-person camera in a 3D environment. Unity ships with support for selected VR platforms, including Oculus and Samsung Gear. Developing for VR in Unity is made simple in that most 3D concepts apply to VR. There are a range of interesting design considerations that apply to VR, such as interface design, player height variance, object interactivity, and 2D design.

The Dead Keys project is not primarily designed for VR, but this section explores a few steps that can be taken toward...

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