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Mastering SFML Game Development

You're reading from   Mastering SFML Game Development Inject new life and light into your old SFML projects by advancing to the next level.

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786469885
Length 442 pages
Edition 1st Edition
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (11) Chapters Close

Preface 1. Under the Hood - Setting up the Backend FREE CHAPTER 2. Its Game Time! - Designing the Project 3. Make It Rain! - Building a Particle System 4. Have Thy Gear Ready - Building Game Tools 5. Filling the Tool Belt - a few More Gadgets 6. Adding Some Finishing Touches - Using Shaders 7. One Step Forward, One Level Down - OpenGL Basics 8. Let There Be Light - An Introduction to Advanced Lighting 9. The Speed of Dark - Lighting and Shadows 10. A Chapter You Shouldnt Skip - Final Optimizations

Chapter 6. Adding Some Finishing Touches - Using Shaders

Having good art is important for any game, as it greatly compliments the content game designers bring to the table. However, simply tacking on any and all graphics to some logic and calling it a day just does not cut it anymore. Good visual aesthetics of a game are now formed by hand-in-hand cooperation of amazing art and the proper post-processing that follows. Dealing with graphics as if they are paper cut-outs feels dated, while incorporating them in the dynamic universe of your game world and making sure they react to their surroundings by properly shading them has become the new standard. For a brief moment, let us put aside gameplay and discuss the technique of that special kind of post-processing, known as shading.

In this chapter, we are going to be covering:

  • The basics of the SFML shader class
  • Implementing a unified way of drawing objects
  • Adding a day-night cycle to the game

Let us get started with giving our project...

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