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Mastering SFML Game Development

You're reading from   Mastering SFML Game Development Inject new life and light into your old SFML projects by advancing to the next level.

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786469885
Length 442 pages
Edition 1st Edition
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Table of Contents (11) Chapters Close

Preface 1. Under the Hood - Setting up the Backend FREE CHAPTER 2. Its Game Time! - Designing the Project 3. Make It Rain! - Building a Particle System 4. Have Thy Gear Ready - Building Game Tools 5. Filling the Tool Belt - a few More Gadgets 6. Adding Some Finishing Touches - Using Shaders 7. One Step Forward, One Level Down - OpenGL Basics 8. Let There Be Light - An Introduction to Advanced Lighting 9. The Speed of Dark - Lighting and Shadows 10. A Chapter You Shouldnt Skip - Final Optimizations

Chapter 3.  Make It Rain! - Building a Particle System

Having the right amount of interactivity in any given game is incredibly important. Whether it amuses the player by having their consequences start chain reactions that eventually impact their state, or it simply means that the controls and input management feel just right, one cannot deny that this is one of the few things that can either make or break a game. While the latter is quite important, it's not the smooth navigation of menus that draw most gamers in, which is why in this chapter we are going to be focusing on environmental interactions, as well as stylization through the means of particle systems.

In this chapter, we're going to be covering the following topics:

  • Benefits of the Structure of Arrays storage pattern
  • Architecture and implementation of a flexible particle system
  • Creation of different types of generator and updater objects that allow a wide variety of effects to be created

There is quite a bit...

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