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Mastering Reinforcement Learning with Python

You're reading from   Mastering Reinforcement Learning with Python Build next-generation, self-learning models using reinforcement learning techniques and best practices

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Length 544 pages
Edition 1st Edition
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Author (1):
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Enes Bilgin Enes Bilgin
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Enes Bilgin
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning FREE CHAPTER 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Training tic-tac-toe agents through self-play

In this section, we will provide you with some key explanations of the code in our Github repo to get a better grasp of MARL with RLlib while training tic-tac-toe agents on a 3x3 board. For the full code, you can refer to https://github.com/PacktPublishing/Mastering-Reinforcement-Learning-with-Python.

Figure 9.5 – A 3x3 tic-tac-toe. For the image credit and to learn how it is played, see https://en.wikipedia.org/wiki/Tic-tac-toe

Figure 9.5 – A 3x3 tic-tac-toe. For the image credit and to learn how it is played, see https://en.wikipedia.org/wiki/Tic-tac-toe

Let's started with designing the multi-agent environment.

Designing the multi-agent tic-tac-toe environment

In the game, we have two agents, X and O, playing the game. We will train four policies for the agents to pull their actions from, and each policy can play either an X or O. We construct the environment class as follows:

Chapter09/tic_tac_toe.py

class TicTacToe(MultiAgentEnv):
    def __init__(self, config=None):
   &...
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