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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Creating your plugins


The SDK was painless to create. We can now proceed to create our first plugin. We already know that all our plugins will include the SDK we just completed. Fortunately, this can be easily factorized in a .pri file (PRoject Include). A .pri file behaves exactly like a .pro file; the only difference is that it is intended to be included inside .pro files.

In the ch08-image-animation directory, create a file named plugins-common.pri that contains the following code:

INCLUDEPATH += $$PWD/sdk 
DEPENDPATH += $$PWD/sdk 

This file will be included in each .pro plugin. It aims to tell the compiler where it can find the headers of the SDK and where to look to resolve dependencies between headers and sources. This will enhance the modification detection and properly compile the sources when needed.

To see this file in the project, we have to add it to the OTHER_FILES macro in ch08-image-animation.pro:

OTHER_FILES += \ 
            sdk/Filter.h \ 
            plugins-common.pri 

The...

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