Importing a proxy or a low geometry 3D model
What is a proxy? In simple terms, a proxy is a substitute for something. When working with applications such as 3ds Max, we can use proxies in our scene. The benefit of using a proxy is removing geometry from the scene and improving the viewport and the render speed. When the rendering starts, the render engine reads the proxy and knows that it is necessary to load the geometry. Although in the viewport, a proxy can be just a rectangle, but when we do the rendering, we don't see the cube, but the entire geometry.
Now that we know what a proxy is, let's explain why a similar concept can be used in Lumion and what the benefits are. Lumion is a powerful application and although there isn't any official number, we can import geometry with millions of polygons. Then, we need to add another big amount of polygons from the additional content, such as trees, plants, people, animals, cars, and water. For a scene, like the one we are using for this book...