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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Chapter 6: Selecting a Build System

In the preceding chapters, we covered the four elements of embedded Linux and showed you, step by step, how to build a toolchain, a bootloader, a kernel, and a root filesystem, before combining them into a basic embedded Linux system. And there are a lot of steps! Now, it is time to look at ways to simplify this process by automating it as much as possible. We will look at how embedded build systems can help and look at two of them in particular: Buildroot and the Yocto Project. Both are complex and flexible tools, and it would require an entire book to describe how they work in full. In this chapter, I only want to show you the general ideas behind build systems. I will show you how to build a simple device image to get an overall feel of the system, and then how to make some useful changes using the Nova board example from the previous chapters, as well as the Raspberry Pi 4.

In this chapter, we will cover the following topics:

  • Comparing...
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