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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Adding Particle Systems

Before we delve into the details of particle systems, let's discuss what exactly these systems are and how they are used. Let's start with a discussion of what particle systems are.

What is a Particle System?

In any 3D complex game, characters, props, and environment elements are mostly created as 3D meshes and models, while in 2D games, sprites and images are used for these same purposes. Now, whether these objects are meshes or sprites, they mostly represent solid objects which contain a well-defined shape. But any game contains other entities such as fluids, liquids, smokes, clouds, flames, magic balls, and so on. These are some sort of special kinds of animations and objects, and are handled also with a special type of properties...

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