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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Chapter 6: Interactive Motion Graphics for the Web

In the previous chapter, we explored content creation using the various tools within Animate and focused on animating that content through the use of both Shape Tweens and Classic Tweens.

In this chapter, we are going to design animated content for publication to the native web using the HTML5 Canvas target platform. As we build out a digital advertisement, we will include externally created content such as photographic bitmap images, design text objects within the project using Adobe Fonts, and animate both by focusing on the third tweening type available to us in Animate, the Motion Tween. We'll close out the chapter by examining various properties unique to Motion Tweens and then explore a few ways of writing code to make our project interactive.

After reading this chapter, you'll be able to perform the following functions in Animate:

  • Import photographic content to combine with additional object types such...
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