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LiveCode Mobile Development Beginner's Guide

You're reading from   LiveCode Mobile Development Beginner's Guide With this book and your basic programming knowledge, you'll find it easy to use LiveCode to create mobile apps for Android and iOS. A great starting point for taking the app store by storm.

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Product type Paperback
Published in Jul 2012
Publisher Packt
ISBN-13 9781849692489
Length 246 pages
Edition 1st Edition
Languages
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Author (1):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
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Table of Contents (16) Chapters Close

LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. LiveCode Fundamentals FREE CHAPTER 2. Getting Started with LiveCode Mobile 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device Extending LiveCode Pop Quiz Answers Index

Time for action – making a racecourse


We're going to make a racecourse for little cars to move around. We'll make it out of the stack we've built! First we need to convert what is on the card into an image that represents walls and spaces.

  1. Using the LiveCode draw tools, add a bunch of objects to the ImageDataTest stack. These are going to be obstacles in the racecourse.

  2. To create the image we'll need, type this in the message box:

    import snapshot from rect the rect of this stack
  3. The previous command will take a screenshot of the card window, and place it onto the card as a new image control.

  4. Right-click on the image that was created, and select Launch Editor. This will open the image in the bitmap editor that you have set in Preferences | General.

  5. In your image editor's Layers window, duplicate the initial single layer.

  6. Make a new layer that is transparent, beneath the duplicate image layer.

  7. Delete the original layer.

  8. Use the editor's Magic Wand to select the white space of the card image in the...

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