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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Adding support for localization


The union of the previous recipes of this book provides you with a complete set of tools to develop what could be a successful game except for its narrow audience.

Libgdx comes with an out of the box internationalization and localization (i18N) system, which means that you will be able to localize your application according to the user's needs without the hassle of implementing your own or hardcoding. In addition, this will allow you to have one or more language files that will contain all the strings of your application, identified by a name that will abstract you from dealing with each language separately.

This data-driven approach fits perfectly for nonprogrammers, translators, or community projects where everybody can contribute with new translations just by editing a friendly text file.

Getting ready

Firstly, check whether you have imported the sample projects into your Eclipse workspace as described in Chapter 1, Diving into Libgdx.

Language files are located...

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