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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Creating additional levels


In Chapter 6, Managing and Displaying Information, we paved the way for creating additional levels by creating a temporary scene called Level Completed, which is displayed when all the fruit actors have been collected in the jungle scene.

In this section, we're going to create a second jungle scene for the player to progress to when the first scene has been completed successfully, and in the following Time for action section, in step 7, we will be designing a new level. Bear in mind the following points during the design and testing process:

  • This is just a quick prototype level to enable us to progress with the game design

  • Ensure that the green domes at each end of the level are kept in the same position in the new level

  • For testing purposes, keep level 2 quite easy to complete within the allocated 30 seconds; it will make testing much easier

  • If necessary, review Chapter 2, Let's Make a Game!, in which we learned how to use the scene editor tools

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