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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Matching and Structures

On top of the primitive variables and generics, which we will come to in Chapter 9, Introducing Generics, Impl, and Traits, Rust is capable of storing groups of different types of variables in a struct construct that may be familiar to those who have developed in the C family of languages. There's also a related concept called enumerations for creating types with alternating options. If that is not enough, Rust can combine these in its powerful pattern-matching code.

In this chapter, we will cover the following topics:

  • Learning how to use and manipulate struct data types
  • Understanding tuples and the tuple struct hybrid
  • Creating and using enums
  • Understanding and applying the basics of patterns and matching
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