Learning Bullet with LibGDX
In the next sections, you will learn how to use Bullet libraries in LibGDX.
Setting up a project
If you are using the old LibGDX project generation (gdx-setup-ui.jar
) method, then you'll need to add gdx-bullet.jar
to your main project. Alternatively, you can add the gdx-bullet
project to the projects of the build path of your main project. For your desktop project, you'll need to add the gdx-bullet-natives.jar
file to the libraries. For your android
project, you'll need to copy the armeabi/libgdx-bullet.so
file and armeabi-v7a/libgdx-bullet.so
file to the libs
folder in your android
project.
Bullet isn't supported for GWT at the moment. Alternatively, we can use the LibGDX Gradle Project Setup (gdx-setup.jar
) tool where Bullet will be linked altogether and you don't have to worry about it.
Open the gdx-setup.jar
file and enter the following details:
- Name:
CollisionTest
- Package:
com.packtpub.libgdx.collisiontest
- Game class:
MyCollisionTest
- Destination...