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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Getting in touch with the community

The LibGDX project enjoys a steadily growing and active community. If you ever find yourself stuck with a problem and you just cannot figure out how to solve it, check out the official forum at http://badlogicgames.com/forum/. There is a great chance someone else has already asked your question and has even found a solution with the help of the community. Otherwise, do not hesitate to ask your question on the forums.

There is also an official IRC channel (#libgdx) on Freenode (https://freenode.net/) where you can find some of the users and developers to talk about LibGDX.

If you want to read about the latest news on development of LibGDX, visit the blog of Mario Zechner who is the founder of the LibGDX project, or follow him on Twitter using the following links:

Also, check out the following links for more in-depth information:

You have been reading a chapter from
Learning LibGDX Game Development- Second Edition
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783554775
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