Coding the moving platform component class
All we need to do to bring this new object to life is code a UpdateComponent
. We already have the specification in the GOSpec
package and a regular graphics-related component class has already been coded.
MoveableBlockUpdateComponent
Create a new class called MoveableBlockUpdateComponent
, extend UpdateComponent
and add the required update
method as shown next.
import android.graphics.PointF; class MovableBlockUpdateComponent implements UpdateComponent { @Override public void update(long fps, Transform t, Transform playerTransform) { PointF location = t.getLocation(); if (t.headingUp()) { location.y -= t.getSpeed() / fps; } else if (t.headingDown()) { location.y += t.getSpeed() / fps; } else { // Must be first update of the game // so start with going down t.headDown(); } // Check...