Splitting and Reusing Scenes
It is possible to create the whole game within one Godot scene, but this can get quite unwieldy. Not only do we have to recreate every part over and over again, such as every boulder or enemy, but if we want to change something about the rocks, we have to go and find every rock to change them.
This is not scalable for any kind of game. Luckily, in Godot, there are such things as scenes. In Chapter 2, we saw how to create new scenes from scratch, but in this chapter, we will learn how we can create a scene for each element so that we can easily reuse it throughout the game. This way, we can make one scene for the rocks and use that to populate the arena instead of having multiple unique rocks.
Next to reusing components, itβs also way easier to work on certain parts of the game in isolation instead of having a big scene. Saving parts of the game like this will keep us focused on what we are working on.
Other game engines have very similar...