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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Adding a gradient background


A quick and easy way to improve the background is to add a gradient. Most of the skies and sceneries you see in the background of your favorite games are just gradients.

You are going to add a gradient layer conveniently called gradient to the game simply by adding these two lines to gamescript.js:

var gameScene = cc.Scene.extend({
  // same as before
});

var game = cc.Layer.extend({
  init:function () {
    this._super();
    var gradient = cc.LayerGradient.create(cc.color(0,0,0,255), cc.color(0x46,0x82,0xB4,255));
    this.addChild(gradient);
    for(i=0;i<16;i++){
      var tile = cc.Sprite.create("assets/cover.png");
      this.addChild(tile,0);
      tile.setPosition(49+i%4*74,400-Math.floor(i/4)*74);
    }
  }
});

Gradient layer creation is made by the cc.LayerGradient.create method, which requires both the start and end gradient color in an RGBA (Red, Green, Blue, Alpha) format.

There are two things you need to notice about the lines that were added:

  1. The...

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