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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Your first game – avoiding the trap of the never-ending concept


As you are aspiring to become a good game developer, you probably have tons of brilliant ideas for games. If not, you probably have one massive idea that you really want to get done yourself as soon as possible. Maybe, you do have some core game mechanics on your mind but just don't know how to code it. Good! This book is precisely for you. We will move away from talking about examples and will focus more on coding actual game functionality.

Before we do that, however, I want to make sure that the idea behind your first game won't take you to a dead end.

I have spoken to many aspiring game developers who have massive multiplier games in their minds, wanting to create another World of Warcraft or Call of Duty as their first big project. That's fine! You should think big, and you never know you might be a part of a great team one day, developing AAA titles in Unity. For now, however, we need to take baby steps to get there. That...

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