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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Buttons

One of the most common UI elements is a simple button. Pretty much all UI interfaces on the most commonly available Unity platforms contain buttons. The simplest interaction with a button is a click. You will now learn how to construct a button in Unity UI and call a certain method in the code when the button is clicked on.

To speed up your learning process, I have prepared ready-to-use UI elements.

Download and import MenuViewUIElements.unitypackage into your Unity project, as follows:

Buttons

Unity will import a few useful assets with this package. In the Project View, find Prefabs/UI/PlayButton.prefab and drag it directly on top of the Menu Canvas, as shown here:

Buttons

When you drop the prefab, the PLAY button should appear on the canvas, like this:

Buttons

A simple button

Before we talk about the functionality of the button, we will talk about the visual parts that make up the simple labeled button:

A simple button

Image

Unity can very easily draw 2D images on the UI canvas. Select your button and take a look at the Inspector...

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