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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – rotating Player in SetupState

There will be a setting in the Inspector panel to set the rotating speed. Why is Player rotating in SetupState? It allows you to view the changes made to Player. It's also a nice visual effect, much better than just looking at a static screen.

  1. Create a script containing the code shown in the following screenshot:
    Time for action – rotating Player in SetupState
  2. Create a C# Script and name it PlayerControl.
  3. Open it in MonoDevelop.
  4. Add the setupSpinSpeed variable as shown on line 6 of the preceding screenshot.
  5. Modify Update() as shown on line 13 of the preceding screenshot.
  6. Save the file.
  7. Attach this script to the Player GameObject.

To control the rotation of Player, we need to add the code (shown in the following screenshot) to SetupState.

Time for action – rotating Player in SetupState

The SetupState class needs to have two pieces of information to be able to control Player.

  • It needs to know about the Player GameObject
  • It needs to know about the PlayerControl Component script attached to Player

Therefore we need two variables to store...

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