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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – creating two GameObjects and a new script


I want you to create one script that will be attached to two GameObjects. The script will have two methods that will cause the GameObjects to rotate left and right. This will show you that from a single script file, two separate Component objects will be created in the memory. Each Component object is a separate instance object with no absolutely knowledge of the other.

  1. In your Scene, create two GameObjects, Capsule and Cube.

  2. Add a Directional Light to the Scene so you can easily see the GameObjects.

  3. Here's my Scene as an example:

  4. Create a new C# Script and name it Spinner.

  5. Code the script as shown in the following screenshot:

  6. Attach the Spinner script to the Capsule and the Cube GameObjects.

  7. Modify LeaningScript as shown in the following screenshot:

  8. Save the file.

  9. In Unity, click on Play.

What just happened?

Here's the output to the Console:

Now press the left and right arrow keys to make the Capsule spin, and the up and down arrow keys...

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