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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – create a List of pony names


Create a List that stores the names of some ponies. Since they are names, use the string type.

  1. Modify LearningScript as shown in the next screenshot.

  2. Notice the change on line 2.

  3. Save the file.

  4. In Unity, click on Play.

What just happened?

The following screenshot is the Console output. Notice the first output tells you there is a total of 3 elements in the List:

Note

Please notice that your code is using dot syntax, which will be discussed in more detail in the next chapter. The main concepts I want you to focus on here are the features of a List.

The analysis of code is as follows:

  • The code on line 2 is as follows:

    Using System.Collections.Generic;

    To be able to use a List, this tells Unity where to find the necessary C# code files for using a List.

    Change the using statement to using System.Collections.Generic;.

  • The code on line 8 is as fololws:

    List<string> myFavoritePonies = new List<string>();

    This statement creates an empty L ist object.

    First...

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