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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – creating the EnergyPulse prefab

We need to create a prefab of our EnergyPulse projectile. Use the following screenshot of the Inspector as a guide for these steps.

  1. Create a new prefab by navigating to Assets | Create | Prefab and name it EnergyPulse.
  2. Add a Sphere to the Scene.
  3. Position its Transform to 0, 0, 0.
  4. Scale its Transform to 0.5, 0.5, 0.5.
  5. On the Sphere Collider, check Is Trigger.
  6. Uncheck Mesh Renderer.
  7. Add a Rigidbody Component.
  8. Turn off Gravity.
  9. Add the script EnergyPulsePower (see Appendix B).
  10. Add a Trail Renderer Component by navigating toComponent | Effects | Trail Renderer.
  11. Drag a GoodOrb prefab to the Good Orb property on the Energy Pulse Power (Script).
  12. Set the Trail Renderer properties as shown in the following screenshot.
  13. Drag Sphere onto the newly created, empty EnergyPulse prefab.
  14. Now delete Sphere from Scene
    Time for action – creating the EnergyPulse prefab

What just happened?

Now that we have our EnergyPulse to shoot, we can shoot them in two States: PlayStateScene1_2 and PlayStateScene2.

Shooting a single...

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