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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Enemy game mechanics

Now that our enemy is on a continuous patrol circuit, it's time to give it some interaction mechanics of its own; there wouldn't be much risk or reward if we left it walking around with no way to act against us.

Seek and destroy: changing the agent's destination

In this section, we'll be focusing on switching the target of the enemies' NavMeshAgent component when the player gets too close and dealing damage if a collision occurs. When the enemy successfully lowers the player's health, it will return to its patrol route until its next run-in with the player.

However, we're not going to leave our player helpless; we'll also add in code to track enemy health, detect when an enemy is successfully hit with one of the player's bullets, and when an enemy needs to be destroyed.

Now that the Enemy Prefab is moving around on patrol, we need to get a reference to the player's position and change the destination...

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