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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – picking up an item

To update the Pickup_Item object using collision logic, you need to do the following:

  1. Create a new C# script in the Scripts folder, name it ItemBehavior, and then drag it into the Health_Pickup object:
    • Any script that uses collision detection MUST be attached to a GameObject with a Collider component, even if it's the child of a prefab.
  2. Create an empty GameObject, named Item:
    • Make the Health_Pickup object and the Particle System object its children.
    • Drag Item into the Prefabs folder:

  1. Replace the default code in ItemBehavior with the following, and then save it:
 public class ItemBehavior : MonoBehaviour 
{
// 1
void OnCollisionEnter(Collision collision)
{
// 2
if(collision.gameObject.name == "Player")
{
// 3
Destroy(this.transform.parent.gameObject);

// 4
...
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