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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – finishing the level

Now that we've got a reusable barrier prefab, let's build out the rest of the level to match the rough sketch that we had at the beginning of the section:

  1. Duplicate the Barrier_01 prefab three times and place each one in a different corner of the arena.
  2. Create a new empty GameObject and name it Raised_Platform.
  3. Create a Cube and scale it to form a platform.
  1. Create a Plane and scale it into a ramp. Then, rotate and position it so that it connects the platform to the ground.
  2. Duplicate the ramp object by using command + D on a Mac, or Ctrl + D on Windows. Then, repeat the rotation and positioning steps.
  3. Repeat the previous step twice more, until you have four ramps in total leading to the platform:

You've now successfully white-boxed your first game level! Don't get too caught up in it yet, though—we're just getting started. All good games have items that players can pick up or...

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