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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Variables, revisited

It's always nice to revisit a topic you've covered before, now that you understand C++ coding much more in depth.

Global variables

Now that we've introduced the concept of functions, the concept of a global variable can be introduced.

What is a global variable? A global variable is any variable that is made accessible to all the functions of the program. How can we make a variable that is accessible to all the functions of the program? We simply declare the global variable at the top of the code file, usually after or near the #include statements.

Here's an example program with some global variables:

#include <iostream>
#include <string>
using namespace std;

string g_string;	// global string variable,
// accessible to all functions within the program
// (because it is declared before any of the functions
// below!)

void addA(){ g_string += "A"; }
void addB(){ g_string += "B"; }
void addC(){ g_string += "C";...
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