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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Adding images from our library

For this section, we're going to use some boilerplate code in order to get our app to select images directly from our camera library (or camera roll as some may refer to it) and insert them into our app. While this is a useful way to integrate image lookup from within SwiftUI, it is a little advanced and out of scope for this book.

First of all, make sure you've downloaded the source code for this chapter. Once you've got this, you're looking for a file called ImageHelper.swift. Simply drag the file from Finder into your File Tree (place it just under your existing Helper.swift file).

The file we've added is a helper. It accesses the photo library and returns an image that has been selected by the user. We'll see shortly how that all hooks up.

If you are interested in how we achieve this, take a look at the links in...
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