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Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
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Author (1):
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Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
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Toc

Transformations, Projections, and Camera

In the previous chapter, we discussed about how to create shapes in OpenGL using our libraries. We learned to add colors to our shapes and we'll also discussed how to add texture to the shapes. This chapter will be the continuation of the previous chapter and we'll discuss how to apply transformations such as rotation or translate to our shapes. We'll also discuss the projection and the coordinate system and try to implement that in our game world. You'll also get to learn about the camera class and we'll use that to view and navigate through our multiple objects we'll create in this chapter.

The following topics will be covered in this chapter:

  • Applying transformations such as rotations and translate to our shapes
  • Implementation of projection and the coordinate system in the game world
  • Adding multiple objects...
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