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Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
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Author (1):
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Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
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Summary

In this chapter, we discussed how to set up OpenGL using various libraries: GLFW, GLEW, SDL, and SFML. We learned how to set up our OpenGL projects on Windows and Mac. And, we also discussed how to link the libraries to our projects using absolute or relative linking. We then created rendering windows to display OpenGL graphics.

In the next chapter, we'll learn how to draw shapes like triangle and rectangle using OpenGL. Also, we'll discuss about how to apply colors and textures to the shapes.

You have been reading a chapter from
Learn OpenGL
Published in: Aug 2018
Publisher: Packt
ISBN-13: 9781789340365
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