Let's take a look at shaders in this section, even though we've looked at shaders in the previous section while creating the triangle and using a shader to color it. What we're going to do in this section is to abstract the shader code into a vertex shader file and a fragment shader file so that it's a lot neater and more reusable. And, we're also going to abstract out the loading of the shader, as once we've abstracted that out, we probably won't need to change it at all, or at least there won't be too many changes to it. Further, in our projects, we'll just use these files to load the shaders in our code, which will make it easy to use.
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine