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Learn C# Programming

You're reading from   Learn C# Programming A guide to building a solid foundation in C# language for writing efficient programs

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781789805864
Length 636 pages
Edition 1st Edition
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Authors (4):
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Raffaele Rialdi Raffaele Rialdi
Author Profile Icon Raffaele Rialdi
Raffaele Rialdi
Ankit Sharma Ankit Sharma
Author Profile Icon Ankit Sharma
Ankit Sharma
Prakash Tripathi Prakash Tripathi
Author Profile Icon Prakash Tripathi
Prakash Tripathi
Marius Bancila Marius Bancila
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Marius Bancila
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Toc

Table of Contents (20) Chapters Close

Preface 1. Chapter 1: Starting with the Building Blocks of C# 2. Chapter 2: Data Types and Operators FREE CHAPTER 3. Chapter 3: Control Statements and Exceptions 4. Chapter 4: Understanding the Various User-Defined Types 5. Chapter 5: Object-Oriented Programming in C# 6. Chapter 6: Generics 7. Chapter 7: Collections 8. Chapter 8: Advanced Topics 9. Chapter 9: Resource Management 10. Chapter 10: Lambdas, LINQ, and Functional Programming 11. Chapter 11: Reflection and Dynamic Programming 12. Chapter 12: Multithreading and Asynchronous Programming 13. Chapter 13: Files, Streams, and Serialization 14. Chapter 14: Error Handling 15. Chapter 15: New Features of C# 8 16. Chapter 16: C# in Action with .NET Core 3 17. Chapter 17: Unit Testing 18. Assessments 19. Other Books You May Enjoy

Summary

In this chapter, we addressed a series of advanced language features. We started with delegates and events that implement callbacks in a strongly-typed manner. We continued anonymous types and with tuples, which are lightweight types that can hold any value and help us to avoid defining new explicit types. We then looked at pattern matching, which is the process of checking whether a value has a particular shape as well as extracting information about it. We continued with regular expressions, which are patterns with a well-defined grammar that can be matched against a text. Lastly, we learned about extension methods that make it possible to add functionality to types without changing their implementation, such as when we don't own the source code.

In the next chapter, we will discuss garbage collection and resource management.

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