Part 3: Diving into Rigid Bodies
In Part 3 of this book, we will be learning all about a fun and interactive simulation called rigid bodies. We will go through all the settings and values and how to use it effectively in Blender. By the end, we will have created a really cool and interesting rigid body obstacle course animation!
In this section, we will cover the following topics:
- Chapter 10, An Introduction to Rigid Bodies
- Chapter 11, Creating a Rigid Body Physics Course