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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Adding inflow and effectors

The domain is now completely set up and ready to go! Next, we need to add an Inflow object to emit fluid into the simulation. We also need to set up all the rocks and ground to have collision effectors, or the fluid will just fall right through it.

Let’s start out with the Inflow object, as follows:

  1. First, add a plane object and place it on the top of the waterfall.
  2. Rotate it 90° along the X axis and scale it to match the width and height that you need. You can see an example here:
Figure 4.9 – Inflow scale

Figure 4.9 – Inflow scale

Changing the shape and size of the flow object will change how the fluid looks. You could have two smaller flows that collide with each other or move the flow up so that fluid drops down and creates a splash. Feel free to get creative here and get different looks for the river!

  1. Since we have now rotated and scaled the plane, let’s apply both the Rotation and Scale settings...
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