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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Motion tracking in depth


ARCore implements motion tracking using an algorithm known as visual-inertial odometry (VIO). VIO combines the identification of image features from the device's camera with internal motion sensors to track the device's orientation and position relative to where it started. By tracking orientation and position, we have the ability to understand where a device is in 6 degrees of freedom, or what we will often refer to as the device's/object's pose. Let's take a look at what a pose looks like in the following diagram:

6 Degrees of Freedom, Pose

We will use the term pose frequently when identifying an object's position and orientation in 3D. If you recall from Chapter 4, ARCore on the Web, a pose can also be expressed in a mathematical notation called a matrix. We can also refer to rotation in a special form of complex math called a quaternion. Quaternions allow us to define all aspects of 3D rotation in a simple form. Again, we won't worry about the specific math here...

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