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Kotlin Design Patterns and Best Practices

You're reading from   Kotlin Design Patterns and Best Practices Elevate your Kotlin skills with classical and modern design patterns, coroutines, and microservices

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805127765
Length 474 pages
Edition 3rd Edition
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Author (1):
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Alexey Soshin Alexey Soshin
Author Profile Icon Alexey Soshin
Alexey Soshin
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Classical Patterns
2. Getting Started with Kotlin FREE CHAPTER 3. Working with Creational Patterns 4. Understanding Structural Patterns 5. Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Introducing Functional Programming 8. Threads and Coroutines 9. Controlling the Data Flow 10. Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Idioms and Anti-Patterns 13. Practical Functional Programming with Arrow 14. Concurrent Microservices with Ktor 15. Reactive Microservices with Vert.x 16. Assessments
17. Other Book You May Enjoy
18. Index

Iterator

When discussing the Composite design pattern in the previous chapter, we identified a sense of incompleteness. The Iterator pattern is precisely what’s needed to complement it. Thus, it’s time to reunite these akin yet distinct concepts. They are somewhat analogous to Arnold Schwarzenegger and Danny DeVito - distinct in nature but synergistic when paired.

In this chapter, for the sake of simplicity, we define a Trooper as follows:

open class Trooper {
    fun move(x: Int, y: Int) {
        println("Moving to $x:$y")
    }
}

Similarly, the Squad is simplified in the following manner:

class Squad(private val units: List<Trooper>) : Trooper() {
    constructor(vararg units: Trooper) : this(units.toList())
 
}

This method ensures that our examples remain clear and succinct.

Now, recall from the previous chapter that a squad can consist of individual troopers or other squads. Let’s proceed to create such a squad:

...
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