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Kotlin Design Patterns and Best Practices

You're reading from   Kotlin Design Patterns and Best Practices Build scalable applications using traditional, reactive, and concurrent design patterns in Kotlin

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801815727
Length 356 pages
Edition 2nd Edition
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Author (1):
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Alexey Soshin Alexey Soshin
Author Profile Icon Alexey Soshin
Alexey Soshin
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Classical Patterns
2. Chapter 1: Getting Started with Kotlin FREE CHAPTER 3. Chapter 2: Working with Creational Patterns 4. Chapter 3: Understanding Structural Patterns 5. Chapter 4: Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Chapter 5: Introducing Functional Programming 8. Chapter 6: Threads and Coroutines 9. Chapter 7: Controlling the Data Flow 10. Chapter 8: Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Chapter 9: Idioms and Anti-Patterns 13. Chapter 10: Concurrent Microservices with Ktor 14. Chapter 11: Reactive Microservices with Vert.x 15. Assessments 16. Other Books You May Enjoy

Bridge

While the Adapter design pattern helps you to work with legacy code, the Bridge design pattern helps you to avoid abusing inheritance. The way it works is actually very simple.

Let's imagine we want to build a system to manage different kinds of troopers for the Galactic Empire.

We'll start with an interface:

interface Trooper {
    fun move(x: Long, y: Long)
    fun attackRebel(x: Long, y: Long)
}

And we'll create multiple implementations for different types of troopers:

class StormTrooper : Trooper {
    override fun move(x: Long, y: Long) {
        // Move at normal speed
    }
 
    override fun attackRebel(x: Long, y: Long) {
        // Missed most of the time 
    }
}
 
class ShockTrooper : Trooper {
    override fun move(x...
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