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Kinect for Windows SDK Programming Guide
Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide:

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Kinect for Windows SDK Programming Guide

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Key benefits

  • Building application using Kinect for Windows SDK.
  • Covers the Kinect for Windows SDK v1.6
  • A practical step-by-step tutorial to make learning easy for a beginner.
  • A detailed discussion of all the APIs involved and the explanations of their usage in detail
  • Procedures for developing motion-sensing applications and also methods used to enable speech recognition

Description

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.

Who is this book for?

The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing,speech-recognizing applications with Kinect, this book is for you.This book uses C# and WPF (Windows Presentation Foundation) in the examples, so you need to know the basics of C# and WPF. You should be familiar with the Visual Studio IDE as well. You don't have to know anything about the Kinect for Windows SDK.

What you will learn

  • Understand the Kinect sensor in terms of a device, different components, and how they work.
  • Step by step installation guide of SDK, troubleshooting tips and development environment setup.
  • Reading the Kinect device information, monitoring and notifying the sensor status change.
  • Automatically adjust the sensor elevation angle
  • Understand different approaches of capturing data stream from Kinect sensor.
  • Learn the uses of color, depth and IR data and how to leverage them in your applications.
  • Use skeleton-tracking for interactive applications and leveraging the applications to gesture-enabled application
  • Understand usages of Microphone array and build speech-enabled applications with Speech API
  • Develop applications using Multiple Kinects
  • Understand how to design cross device application with Kinect

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 26, 2012
Length: 392 pages
Edition : 1st
Language : English
ISBN-13 : 9781849692397
Vendor :
Microsoft
Category :
Languages :
Tools :

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Product Details

Publication date : Dec 26, 2012
Length: 392 pages
Edition : 1st
Language : English
ISBN-13 : 9781849692397
Vendor :
Microsoft
Category :
Languages :
Tools :

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Frequently bought together


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Total AU$ 167.97
Kinect in Motion - Audio and Visual Tracking by Example
AU$45.99
Kinect for Windows SDK Programming Guide
AU$67.99
Augmented Reality with Kinect
AU$53.99
Total AU$ 167.97 Stars icon

Table of Contents

11 Chapters
Understanding the Kinect Device Chevron down icon Chevron up icon
Getting Started Chevron down icon Chevron up icon
Starting to Build Kinect Applications Chevron down icon Chevron up icon
Getting the Most out of Kinect Camera Chevron down icon Chevron up icon
The Depth Data – Making Things Happen Chevron down icon Chevron up icon
Human Skeleton Tracking Chevron down icon Chevron up icon
Using Kinect's Microphone Array Chevron down icon Chevron up icon
Speech Recognition Chevron down icon Chevron up icon
Building Gesture-controlled Applications Chevron down icon Chevron up icon
Developing Applications Using Multiple Kinects Chevron down icon Chevron up icon
Putting Things Together Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(16 Ratings)
5 star 62.5%
4 star 31.3%
3 star 6.3%
2 star 0%
1 star 0%
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Online Shopper Feb 12, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Simplicity----------This book is targeted for amateur to expert programmers. So if you are a hobbyist or a student or a geek, this book is good for you. However it does assume that you know the basics C# and a bit of WPF; after all the book cant teach you .NET, isn't it? If I were a college kid or a grown up who wants to make magic in my garage, then I would buy this book.Vastness--------The best part I like about this book is that it talks about everything in Kinect for Windows SDK. Whatever the API supports as of today is detailed to a great extend.Real time applications----------------------When the book talks about the features of the SDK / Kinect, it also corresponds it to real time applications. The book also has some cool real time samples / ideas for building futuristic applications.Author's Knowledge------------------By far my experience, Abhijit is one of the best person you can find when it comes to Kinect. Abhijit is a good friend and a peer of mine. Needles to say that I have a lot of experience in making projects based on Kinect with him. It has been a great pleasure for me to be a reader of this book from being a reviewer. I am also sure that he will be ready to help you out with your questions about Kinect; just tweet to him.This is book is not for-----------------------If you are expecting to hack the device and use a open SDK to program, then this book isn't for you. This book is for those who are willing to make personal / commercial applications using Kinect for Windows SDK. Kinect being the center of attention from Medical advancements to interactive media to Sci-Fi projects, you being a enterprise or a person, this is a good start if you dream programming with machines.
Amazon Verified review Amazon
Alexander Pabel Jul 17, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Man lernt alles rund um die Kinect und wie man Anwendungen für sie entwickelt mit dem "Kinect for Windows SDK"
Amazon Verified review Amazon
Keith Harvey Mar 22, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you are really wanting to go beyond the simple examples posted on the web, and really understand and learn all aspects of Kinect development, then this book is for you! It was for me. The authors and publisher worked really hard to illustrate and structure the book well. It was a pleasure to read and I learned much more than I thought I would. One thing I really liked is that they taught me about the hardware of the Kinect, teaching me where each sensor was placed, how the tilt motor functioned and even showed pictures of its internals.Overall, I think this is a great book!
Amazon Verified review Amazon
Mr. S. Jackson Mar 25, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Since reading [...] I've take a much more proactive interest in Kinect programming.Abhijit Janan has taken a very look leading approach to drawing you in to how to use the Kinect SDK and get used to NUI style development.It builds up very nicely on all the features enabled with Kinect like Skeletons, Audio, Tracking, Guestures and so on getting you a full working app by the end of each chapter.highly recommend this book for anyone interested in delving into Kinect, much better than any current on-line training resources with practical samples.
Amazon Verified review Amazon
Alon Fliess Mar 22, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Since the release of Kinect for PC I had the opportunity to take part and be involved with several Kinect based projects. Starting developing with the Kinect SDK is something that most .NET and native C++ developers can handle very easily. Just download and install the SDK, hook a Kinect device (you can use the Xbox Kinect, however you will need a power cable and do remember that it is just for the development process and some features, like near mode, will not work), run the Kinect toolkit browser, see the sample, read the document and open the source code.The hard part is to learn to use the Kinect for PC SDK to develop a real word Natural User Interface (NUI) based applications. You will need to deal with developing tasks such as understanding postures and gestures, using voice commands with Windows Speech SDK, and handling multiple Kinect devices simultaneously.This new book from Abhijit Jana is exactly what you need to flatten the steep learning curve. I wish I had this book when I started dealing with Kinect for PC, myself.The book starts with the basic features of Kinect and your first Kinect applications. It takes you through all the features of the Kinect device, which are exposed by the SDK. You will learn how to deal with the color and depth Cameras, How to reactive Skeleton events and understand the tracking state of the players. Two chapters talk about Kinect audio, the first one tells you how to get audio stream from the Microphone array and the second chapter teaches you how to use the audio stream as a feed to Microsoft Speech API, to implement Voice Recognition.The last chapters are going deep. Here you will read about NUI with gestures, understand how to recognize Skeleton positions and how to interpret the player gesture. The last chapter shows how you can add Kinect to a distributed application using the Cloud and the Phone.Kinect is a revolutionary device and this book provides the information you need to start developing NUI application with it.
Amazon Verified review Amazon
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