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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

A scoring system in a game


Adding a scoring or points system in a game makes it more interesting and fun to play. Having a scoring system in the game makes it easier for the players to measure their performance, making the objective clear for the user.

It always makes sense to display the score somewhere on the main screen, so that the player can have a look at the score while playing the game.

Adding a scoring system in our Platformer game

In the first step of adding a scoring system in our game, we create a label node to display the score to the player. The initial variable will be zero.

Creating the Score label

Let's add the following code snippet in the beginning of the GameScene class:

let scoreText = SKLabelNode(fontNamed: "Chalkduster")
    var score = 0

In the preceding code, you are creating an SKLabelNode and assigning it to the font, Chalkduster. Along with this, you are also initializing a variable score with the value as zero.

Now, let's set the ScoreText label created above zero. Also...

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