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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Creating the particle effect


Sprite Kit provides properties and variables to customize particle effects as per their requirement in a game. Let's discuss these properties and variables:

  • var particleBirthRate: In this property, you define the number of particles created by the emitter every second. The default value of this is 0.0.

  • func advanceSimulationTime( sec:NSTimeInterval ): This method helps you advance the emitter particle simulation. It takes time in seconds as its parameter, which is the time required to simulate. Preferably, this method is used to preoccupy an emitter node with particles after its addition to scene.

  • var numParticlesToEmit: In this property, you define the number of particles the emitter has to emit. By default, its value is 0, which means that the emitter creates infinite particles.

  • func resetSimulation (): This method removes all the particles and restarts the simulation. Resetting the simulation clears its internal state.

  • var targetNode: As discussed earlier...

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