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iOS and OS X Network Programming Cookbook

You're reading from   iOS and OS X Network Programming Cookbook If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it's an essential guide.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849698085
Length 300 pages
Edition Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (15) Chapters Close

iOS and OS X Network Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. BSD Socket Library FREE CHAPTER 2. Apple Low-level Networking 3. Using Libnet 4. Using Libpcap 5. Apple High-level Networking 6. Bonjour 7. AFNetworking 2.0 Library 8. MKNetworkKit Index

Constructing a UDP packet with libnet


The User Datagram Protocol (UDP) sends datagrams to other hosts on an IP network without any prior handshaking to set up the communication channel between the devices. A datagram is just a packet (like an ICMP or TCP packet), except that the delivery, arrival time, and sequence are not guaranteed. The UDP protocol is considered to be an unreliable protocol because there is no guarantee of delivery.

The minimalist approach of UDP makes it ideal for real-time applications, such as Voice over IP, online games and streaming media, where dropping of packets is preferred over waiting for delayed packets. If guarantee of delivery is needed so that packets are not dropped, applications should use TCP or SCTP instead of UDP.

In this recipe, we will be creating a UDP packet and sending it to a remote device. We will use Wireshark (http://www.wireshark.org) to see the packets that we send out, however, we will not see any return packet because UDP on its own does...

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