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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Component-based structuring


We saw in the previous chapters that iOS has imparted much of the component-based structuring paradigm to tackle the unique software/programming requirements that come from game development. Instead of building a tall parent-child structure that we see from an object-oriented design, it builds a structure that does best by growing it's structure in width. Classes, such as GKEntity, GKComponent, and other aspects of GameplayKit, are what let us take advantage of these features. This type of structuring isn't all too new in game development. Component-based structuring has been used by multiplatform game engines, such as Unity and Unreal Engine, and continues to be the way game developers like us make and reuse parts of our games. Expect the future updates to Xcode and iOS to utilize these features even more. In the near future, we will probably see Xcode look and act even more like these game engines but with the benefit of being specifically made for the iOS devices...

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