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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

The ever changing process of app submission


Before we move forward in explaining the steps needed to publish your game, we wanted to note a little fact about this subject. This fact is that the exact steps needed to submit our iOS apps for testing or publication is one that changes rather often. Every couple of months this process might change from how we describe it here.

Over the years, since the start of iOS development, Apple has continually made this process easier and more streamlined. Xcode does much more of the signing/provisioning work for us than it did in the past, and the worries of our app taking forever to appear in the App Store are hardly an issue.

For example, when the Swift game PikiPop was submitted in November, 2014, it only took five business days between the day it was submitted for review to when it appeared in the App Store for the public. This review time will vary for each of us, but as long as there aren't any terrible errors or policy violations in our apps, we...

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