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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Chapter 5. GameplayKit

For many years, video game development has relied on the tenets of object-oriented design (OOD). Of the core features in OOD, the concepts of inheritance and polymorphism have been the most useful in this branch of software engineering. It makes sense to think of entities in our games as homogenous groups of objects; objects that we then write rules for in how they interact with each other. For example, thanks to inheritance, all objects in our game can be given the class name of GameObject; they have functions we'll use throughout the game and then we can branch them off into child classes, such as Player or Enemy. We can then continue that thought process as we come up with more specific types of entities, be they objects such as Player, different enemies, non-player characters (NPCs), or whatever makes sense for the game we are making. Calling a function on those objects, such as Shoot() or Health(), could be unique for each child of the parent class...

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