Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Implementing Azure DevOps Solutions

You're reading from   Implementing Azure DevOps Solutions Learn about Azure DevOps Services to successfully apply DevOps strategies

Arrow left icon
Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789619690
Length 432 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Henry Been Henry Been
Author Profile Icon Henry Been
Henry Been
Maik van der Gaag Maik van der Gaag
Author Profile Icon Maik van der Gaag
Maik van der Gaag
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Section 1: Getting to Continuous Delivery
2. Introduction to DevOps FREE CHAPTER 3. Everything Starts with Source Control 4. Moving to Continuous Integration 5. Continuous Deployment 6. Section 2: Expanding your DevOps Pipeline
7. Dependency Management 8. Infrastructure and Configuration as Code 9. Dealing with Databases in DevOps Scenarios 10. Continuous Testing 11. Security and Compliance 12. Section 3: Closing the Loop
13. Application Monitoring 14. Gathering User Feedback 15. Section 4: Advanced Topics
16. Containers 17. Planning Your Azure DevOps Organization 18. AZ-400 Mock Exam 19. Assessments 20. Other Books You May Enjoy

Defining quality

One of the primary goals of the DevOps mindset discussed in Chapter 1, Introduction to DevOps, is increasing the flow of value to end users. To do this, software must be deployed frequently, maybe even multiple times per day. To make frequent deployments possible, two things are important: automation and quality. Automation has been discussed extensively in the previous chapters, and so now it is time to move on to the topic of quality.

Once an automated build and release pipeline is in place and changes are starting to flow to production at an increasing speed, it is time to start measuring the quality of these changes. Even more importantly, this allows us to abort changes that are not of sufficient quality. What actually makes quality sufficient can differ from project to project. When creating games, a few bugs might be annoying for the user but nothing more...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at AU $24.99/month. Cancel anytime