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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Completing the game


So far we have built a fun little toy, but it is not yet a game. We have no win or lose condition, no challenge, and no reward. We need to give the player something to do and challenge themselves with. We will start by implementing the win condition; remove all Pillars from a preset Zone. We will create some levels with a variety of Towers and Zones to clear. We will also create an Equipment Menu, so that the player can select what items they want to use and place them in the world.

Setting the win condition

The win condition for this game is to clear all Pillars and Debris from a specific Zone. The player will only be able to activate the equipment once and will have a small amount of time to clear the Zone. If they clear it, they win and move on. If it isn't cleared, they lose and they try again.

  1. We will start by making a parent Zone that will have all the code, but is never actually placed into the world. Create a new Object, obj_Zone_Parent. There is no sprite to attach...

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