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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 5. Platform Fun

Now that we have a good grounding in the basics of building a game, we are ready to create more complex and more efficient projects. In this chapter we are going to develop a classic platforming game with an epic boss battle. We will focus on building systems and utilizing reusable scripts to simplify our code and save time. This will also reduce the total size of the game, making it faster to download.

The gameplay itself will consist of a player character that can run around the world, jump onto platforms, and shoot in several directions. The player will need to defeat a giant machine Boss that will have three distinct stages. In the first stage the player will need to blow up three powerful Cannons that are exposed for a short period of time. The second stage requires the destruction of a large Laser Cannon that will move up and down firing its massive Laser Beam intermittently. The final stage will have Shields that protect the Boss Core, occasionally opening to...

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